B

I'M
Bianka Kovacs.
GAME DESIGNER
WELCOME.
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I’m a systems-focused game designer who loves turning complex ideas into clear, player-friendly experiences. My work lives at the intersection of progression, challenge design, and meta systems.
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I’m currently working on an unannounced project. In the past, I’ve worked on Call of Duty, designing systems that support onboarding, mastery, and long-term engagement.
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I care deeply about clarity, intention, and designing systems that earn player trust. I enjoy collaborating with thoughtful teams and iterating toward elegant solutions.
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03 Experience
2022 JUN - PRESENT
INFINITY WARD (ACTIVISION)
System Designer​
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Call of Duty: Modern Warfare II
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Multiplayer progression & challenges​
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DMZ challenges
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Call of duty: Modern Warfare III​
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Zombies challenges
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2020 OCT - 2022 JUN
SLEDGEHAMMER GAMES (ACTIVISION)
Level Designer
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Call Of Duty: Vanguard
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SP - Operation Tonga
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Multiplayer challenges
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MTX bundles
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2020 JAN - OCT
TOYS FOR BOB (ACTIVISION)
Associate Level Designer
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Unreleased Project​​
2019 SUMMER
TOYS FOR BOB (ACTIVISION)
Technical Design Intern
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Crash Bandicoot 4: It's Time!
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Hazard mechanics design​
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Hazard zoo level design
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2016-2017
PLARIUM
Junior Game Designer
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Unreleased Project
2015-2016
LUDOS INTERACTIVE
Junior Game Designer
& Product Manager
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Winneroo.com​​
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Free-game prototypes​
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Page design
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04 EDUCATION
2018- 2020
UNIVERSITY OF CALIFORNIA SANTA CRUZ
MS in Games and Playable Media​​
2013-2018
UNIVERSITY OF GREENWICH
BS in Game Design and Development​
2007-2011
OXFORD BROOKS UNIVERSITY
BA in Arts, Entertainment and
Media Management​