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01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE & PROGRAMMING

UNITY3D

UNREAL ENGINE

RADIANT

ADOBE CC

#C

++C

MAYA

3DS MAX

I'M

Bianka Kovacs.

GAME DESIGNER

B

WELCOME TO MY PORTFOLIO!

CURRENTLY WORKING WITH AN AWESOME TEAM TO BRING THE COOLEST NEW CONTENT TO CALL OF DUTY: VANGUARD.

MY MAIN FOCUS IS IN GAME DESIGN, GAME ECONOMIES AND META GAME SYSTEMS. MY GOAL IS TO CONTRIBUTE TO THE CREATION OF UNIQUE AND MEMORABLE EXPERIENCES WITHIN PASSIONATE AND DRIVEN TEAMS OF THE INDUSTRY.

PROFESSIONAL 

HTML5

JAVASCRIPT

02 PORTFOLIO

MY LATEST WORK. SEE MORE >
Bianka's game portfolio

03 Experience

2022 JUN - PRESENT

INFINITY WARD (ACTIVISION)

System Designer

2020 OCT - 2022 JUN

SLEDGEHAMMER GAMES (ACTIVISION)

Level Designer ( '22 Apr - Jun ) 

Associate Level Designer ( '20 Oct - '22 Jun ) 

  • Call Of Duty: Vanguard

  • SP - Operation Tonga: combat & allied choreography, event flow, implementation of animation, dialog, and other narrative elements, setting up haptics and other player feedback, implementation of level mechanics

  • MP - Systems: implementation of challenges, integration of assets, store bundles, and rewards, live season content implementation

2020 JAN - OCT

TOYS FOR BOB (ACTIVISION)

Associate Level Designer

  • Designed and built multiplayer battlefields with Unity and Maya

  • Prototyped experimental level mechanics using ECS structure in Unity

2019 SUMMER

TOYS FOR BOB (ACTIVISION)

Technical Design Intern

  • Constructed white box single player levels with new mechanics using Unreal Engine 4

  • Implemented new player and enemy abilities with AI state machines

  • Prototyped various new mechanics for hazards and interactive objects

2015-2016

LUDOS INTERACTIVE

Junior Game Designer
& Product Manager

  • Researched new trends and technologies

  • Designed and prototyped browser based mini games

  • Managed web content via CMS

  • Redesigned and managed development of custom CMS UI

2016-2017

PLARIUM

Junior Game Designer

  • Recorded and updated game design documentation of new features and changes

  • Contributed to the design of new talent trees, skills, PvP & PvE systems, and dungeons

  • Contextualized hero abilities, working with the art team

  • Designed meta game features such as game economy and achievement system

  • Performed play testing and recorded bugs

04 EDUCATION

2018- 2020

UNIVERSITY OF CALIFORNIA SANTA CRUZ

MS in Games and Playable Media

  • Teaching Assistant for Game Design Studio

2013-2018

UNIVERSITY OF GREENWICH

2007-2011

BS in Game Design and Development

  • Computer and Information Systems student mentor

  • Course student representative

  • Winner of Queen of Code 2015

OXFORD BROOKS UNIVERSITY

BA in Arts, Entertainment and
Media Management

CONTACT

Please feel free to contact me with any questions and interests regarding my work. 

Or just say hi and let's play a game!

You can always find me on Battle.net or Steam.

  • LinkedIn
  • Twitter

Thanks for submitting!

CONTACT
PORTFOLIO
EXPERIENCEO
EDUCATION
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