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I'M

Bianka Kovacs.

GAME DESIGNER

WELCOME.

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I’m a systems-focused game designer who loves turning complex ideas into clear, player-friendly experiences. My work lives at the intersection of progression, challenge design, and meta systems.

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I’m currently working on an unannounced project. In the past, I’ve worked on Call of Duty, designing systems that support onboarding, mastery, and long-term engagement.

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I care deeply about clarity, intention, and designing systems that earn player trust. I enjoy collaborating with thoughtful teams and iterating toward elegant solutions.

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EXPERIENCEO

03 Experience

2022 JUN - PRESENT

INFINITY WARD (ACTIVISION)

System Designer​

  • Call of Duty: Modern Warfare II 

    • Multiplayer progression & challenges​

    • DMZ challenges

  • Call of duty: Modern Warfare III​

    • Zombies challenges

2020 OCT - 2022 JUN

SLEDGEHAMMER GAMES (ACTIVISION)

Level Designer  

  • Call Of Duty: Vanguard

    • SP - Operation Tonga

    • Multiplayer challenges

    • MTX bundles

2020 JAN - OCT

TOYS FOR BOB (ACTIVISION)

Associate Level Designer

  • Unreleased Project​​

2019 SUMMER

TOYS FOR BOB (ACTIVISION)

Technical Design Intern

  • Crash Bandicoot 4: It's Time!

    • Hazard mechanics design​

    • Hazard zoo level design

2016-2017

PLARIUM

Junior Game Designer

  • Unreleased Project

2015-2016

LUDOS INTERACTIVE

Junior Game Designer
& Product Manager

  • Winneroo.com​​

    • Free-game prototypes​

    • Page design

04 EDUCATION

2018- 2020

UNIVERSITY OF CALIFORNIA SANTA CRUZ

MS in Games and Playable Media​​

2013-2018

UNIVERSITY OF GREENWICH
BS in Game Design and Development​

2007-2011

OXFORD BROOKS UNIVERSITY

BA in Arts, Entertainment and
Media Management
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EDUCATION

© 2018 - 2025 by Bianka Kovacs

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