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CALL OF DUTY: VANGUARD
Associate Level Designer @ Sledgehammer Games
Worked on Operation Tonga, designing, scripting, and tuning combat choreographies, animated sequences, and new level mechanics. On the multiplayer systems team, I design and implement challenges for live content.
CRASH BANDICOOT 4: IT'S ABOUT TIME!
Technical Design Intern @ Activision, Toys for Bob
Create white box levels (EU4) and supported other designers with new level mechanic prototypes. Implemented new player and enemy abilities with AI state machines. Prototyped (Blueprints) new mechanics for hazards and interactive objects. Created props for level mechanics.
CATCH - 22
Group project: Producer & Development Manager
A 3D high intensity casual game couch co-op, set in an emotional environment of a battle field hospital.
Focus areas: Project management and production flow, agile development, material creation (Substance Designer) and low poly modeling (Maya)
UNRELEASED GAME
Professional work: Junior Game Designer @ Plarium
Please contact me for the password to view this item.
I worked on this project at Plarium Ltd in London as a Junior Game Designer with a creative team of ten.
Responsibilities: writing design documentation, contextualising specific game features, creating and presenting new ideas, building levels in Unity using customised tools.
PROJECT ONYX
2-dev Co-op project: Designer & Programmer
A project created during a summer holiday as a personal project to show the development of my new kitten in a form of a puzzle game.
Focus areas: C# and Unity development focusing on optimisation, Unity tool extension for easy content updates and in-game shop connection with the Google Play Store.
RAINBOW STORM
Solo project
One of my first solo published projects, focusing on improving my basic skills as both a designer and a developer. The game is published on the Google Play Store.
Focus areas: game design, C# and Unity development, focusing on mobile input optimisation, physics and animation.
WINNEROO PRIZES GAMES
Professional work: Junior Game Designer & Product Manager
A collection of browser-based mini games created for Winneroo Prizes with a team of 7.
Responsibilities: designing, prototyping and pitching new game ideas, UI/UX design of CMS system, content management, graphic design of assets & marketing material
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