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01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE & PROGRAMMING
UNITY3D
UNREAL ENGINE
RADIANT
ADOBE CC
#C
++C
MAYA
3DS MAX
I'M
Bianka Kovacs.
GAME DESIGNER
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WELCOME TO MY PORTFOLIO!
CURRENTLY WORKING WITH AN AWESOME TEAM TO BRING THE COOLEST NEW CONTENT TO CALL OF DUTY: VANGUARD.
MY MAIN FOCUS IS IN GAME DESIGN, GAME ECONOMIES AND META GAME SYSTEMS. MY GOAL IS TO CONTRIBUTE TO THE CREATION OF UNIQUE AND MEMORABLE EXPERIENCES WITHIN PASSIONATE AND DRIVEN TEAMS OF THE INDUSTRY.
HTML5
JAVASCRIPT
02 PORTFOLIO
MY LATEST WORK. SEE MORE >
03 Experience
2022 JUN - PRESENT
INFINITY WARD (ACTIVISION)
System Designer
2020 OCT - 2022 JUN
SLEDGEHAMMER GAMES (ACTIVISION)
Level Designer ( '22 Apr - Jun )
Associate Level Designer ( '20 Oct - '22 Jun )
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Call Of Duty: Vanguard
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SP - Operation Tonga: combat & allied choreography, event flow, implementation of animation, dialog, and other narrative elements, setting up haptics and other player feedback, implementation of level mechanics
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MP - Systems: implementation of challenges, integration of assets, store bundles, and rewards, live season content implementation
2020 JAN - OCT
TOYS FOR BOB (ACTIVISION)
Associate Level Designer
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Designed and built multiplayer battlefields with Unity and Maya
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Prototyped experimental level mechanics using ECS structure in Unity
2019 SUMMER
TOYS FOR BOB (ACTIVISION)
Technical Design Intern
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Constructed white box single player levels with new mechanics using Unreal Engine 4
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Implemented new player and enemy abilities with AI state machines
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Prototyped various new mechanics for hazards and interactive objects
2015-2016
LUDOS INTERACTIVE
Junior Game Designer
& Product Manager
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Researched new trends and technologies
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Designed and prototyped browser based mini games
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Managed web content via CMS
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Redesigned and managed development of custom CMS UI
2016-2017
PLARIUM
Junior Game Designer
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Recorded and updated game design documentation of new features and changes
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Contributed to the design of new talent trees, skills, PvP & PvE systems, and dungeons
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Contextualized hero abilities, working with the art team
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Designed meta game features such as game economy and achievement system
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Performed play testing and recorded bugs
04 EDUCATION
2018- 2020
UNIVERSITY OF CALIFORNIA SANTA CRUZ
MS in Games and Playable Media
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Teaching Assistant for Game Design Studio
2013-2018
UNIVERSITY OF GREENWICH
2007-2011
BS in Game Design and Development
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Computer and Information Systems student mentor
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Course student representative
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Winner of Queen of Code 2015
OXFORD BROOKS UNIVERSITY
BA in Arts, Entertainment and
Media Management