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I'M

Bianka Kovacs.

GAME DESIGNER

WELCOME.

I’m a systems-focused game designer who loves turning complex ideas into clear, player-friendly experiences. My work lives at the intersection of progression, challenge design, and meta systems.

I’m currently working on an unannounced project. In the past, I’ve worked on Call of Duty, designing systems that support onboarding, mastery, and long-term engagement.

I care deeply about clarity, intention, and designing systems that earn player trust. I enjoy collaborating with thoughtful teams and iterating toward elegant solutions.

EXPERIENCEO

03 Experience

2022 JUN - PRESENT

INFINITY WARD (ACTIVISION)

System Designer

  • Call of Duty: Modern Warfare II 

    • Multiplayer progression & challenges​

    • DMZ challenges

  • Call of duty: Modern Warfare III​

    • Zombies challenges

2020 OCT - 2022 JUN

SLEDGEHAMMER GAMES (ACTIVISION)

Level Designer  

  • Call Of Duty: Vanguard

    • SP - Operation Tonga

    • Multiplayer challenges

    • MTX bundles

2020 JAN - OCT

TOYS FOR BOB (ACTIVISION)

Associate Level Designer

  • Unreleased Project​​

2019 SUMMER

TOYS FOR BOB (ACTIVISION)

Technical Design Intern

  • Crash Bandicoot 4: It's Time!

    • Hazard mechanics design​

    • Hazard zoo level design

2016-2017

PLARIUM

Junior Game Designer

  • Unreleased Project

2015-2016

LUDOS INTERACTIVE

Junior Game Designer
& Product Manager

  • Winneroo.com​​

    • Free-game prototypes​

    • Page design

04 EDUCATION

2018- 2020

UNIVERSITY OF CALIFORNIA SANTA CRUZ

MS in Games and Playable Media​​

2013-2018

UNIVERSITY OF GREENWICH
BS in Game Design and Development

2007-2011

OXFORD BROOKS UNIVERSITY

BA in Arts, Entertainment and
Media Management

EDUCATION

© 2018 - 2025 by Bianka Kovacs

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