B

I'M
Bianka Kovacs.
GAME DESIGNER
WELCOME.
I’m a systems-focused game designer who loves turning complex ideas into clear, player-friendly experiences. My work lives at the intersection of progression, challenge design, and meta systems.
I’m currently working on an unannounced project. In the past, I’ve worked on Call of Duty, designing systems that support onboarding, mastery, and long-term engagement.
I care deeply about clarity, intention, and designing systems that earn player trust. I enjoy collaborating with thoughtful teams and iterating toward elegant solutions.

03 Experience
2022 JUN - PRESENT
INFINITY WARD (ACTIVISION)
System Designer
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Call of Duty: Modern Warfare II
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Multiplayer progression & challenges
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DMZ challenges
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Call of duty: Modern Warfare III
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Zombies challenges
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2020 OCT - 2022 JUN
SLEDGEHAMMER GAMES (ACTIVISION)
Level Designer
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Call Of Duty: Vanguard
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SP - Operation Tonga
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Multiplayer challenges
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MTX bundles
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2020 JAN - OCT
TOYS FOR BOB (ACTIVISION)
Associate Level Designer
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Unreleased Project
2019 SUMMER
TOYS FOR BOB (ACTIVISION)
Technical Design Intern
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Crash Bandicoot 4: It's Time!
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Hazard mechanics design
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Hazard zoo level design
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2016-2017
PLARIUM
Junior Game Designer
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Unreleased Project
2015-2016
LUDOS INTERACTIVE
Junior Game Designer
& Product Manager
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Winneroo.com
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Free-game prototypes
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Page design
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04 EDUCATION
2018- 2020
UNIVERSITY OF CALIFORNIA SANTA CRUZ
MS in Games and Playable Media
2013-2018
UNIVERSITY OF GREENWICH
BS in Game Design and Development
2007-2011
OXFORD BROOKS UNIVERSITY
BA in Arts, Entertainment and
Media Management