Fidgeteer

3D casual game | platform : Android | engine: Unity | language : C# | role: design, coding| team size: 3

Fidgeteer is a 3D casual Android game where the player is controlling the dance movements of the Granny character using a digital 3D fidget cube. The character is presented in a disco dance floor environment, waiting for the player to make her dance.

The fidget cube’s 6 sides have different types of interactable buttons which require the player to use different touch input methods such as swipe, drag, tap and spin.

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PROJECT DETAILS​
My contributions:
  • Created overall game design (co-op)

  • Planned and executed game play-testing (co-op)

  • Helped with debugging several issues along the way (co-op)

  • Created cube mechanics

    • Touch input implementations​

    • Cube button animations

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Team members: Brendon LeCount & Nancy Lin

Description

Fidgeteer is a 3D casual Android game where the player is controlling the dance movements of the Granny character using a digital 3D fidget cube. The character is presented in a disco dance floor environment, waiting for the player to make her dance.

The fidget cube’s 6 sides have different types of interactable buttons which require the player to use different touch input methods such as swipe, drag, tap and spin.

The UI of the game presents the amount of dance power the player provided to Granny with the use of the inputs. Every time the player provides an input on a side of the cube, a different style of dance will get more powerful. Each side of the cube is connected to a specific dance style.

As the player fills up the dance power bars, the highest powered dance will be carried out by Granny. When none of the bars are empty, the player starts scoring. There’s a multiplying scoring system. The player earns more score every second if the bars are filled more. However, if one of the bars run empty, the player stops scoring.

The goal of the game is to keep spinning, tapping and dragging to create the highest possible score while getting entertained by the Granny’s performance.

The game’s goal is to entertain and keep the player engaged with a very easy gameplay and small learning curve.

© 2018 by Bianka Kovacs